Connecting a server
Three ways to give Tickhound data: network probes, uploaded files and monitoring.
1. Add the server
Go to Servers → Add server. Enter the address, port, Minecraft version, software and proxy type. List the ports of any backend servers behind your proxy, and the RCON port if you use it. You must confirm that you own the server or are authorised to test it — network checks only ever run against hosts you declare.
2. Upload diagnostic information
When you run diagnostics you can paste:
server.properties- your plugin list (
/pluginsoutput, jar file names, or plugin.yml files) - the proxy configuration (
config.ymlorvelocity.toml) - the end of
logs/latest.log - your start command / JVM flags (and optionally
java -versionoutput)
3. Get live data with the Tickhound plugin
TPS, tick time, Java heap and player counts can only be measured inside the game. The free Tickhound plugin sends them to your dashboard.
- Open Monitoring in the dashboard and press Download Tickhound.jar. Your server's address and secret are already inside, so there is nothing to fill in.
- Put the file in your server's
pluginsfolder and restart. With Pterodactyl linked, Install through Pterodactyl uploads it for you. - The dashboard shows “Connected” as soon as the first data arrives (about 30 seconds after the server starts).
Works on Paper, Spigot, Purpur and Folia (Minecraft 1.18 and newer). In the game, /tickhound status shows whether it is connected and /tickhound test sends a sample right away. Downloading the plugin again creates a new secret and replaces the old one.
/api/monitoring/ingest with a token (see the Advanced section on the Monitoring page).